Moving Duels, one of the three duel modes, doesn’t do a great job of representing the skillset that Moving-main players have developed over the years. While often fun and enjoyable to play, winning moving duels doesn’t actually require finding the exact location. Occasional 5Ks do happen, but the focus is mostly on guessing quickly rather than with pinpoint accuracy. On top of that, if a player gets multiple 5Ks in a moving duel, all that hard work can easily be erased by a single round with high multipliers. Pinpointing remains the most underrepresented skill in GeoGuessr - a huge shame considering how fun, immersive, and fast-paced it can feel, and how well it showcases the different aspects of the game. Pinpointing Duels have existed as a community-made client-side script for the past few months - and very successfully so, despite all the limitations of it being just a simple extension. To watch some highlights and learn more about the mode, go here: https://www.youtube.com/watch?v=45WCRYrYIxs and check out more on Jake Lyons’ channel: https://www.youtube.com/@jakelyonsgeo/videos In short: First to win 7 to 10 points wins the duel. Rounds last 1min30s with a 15s after guess timer. Players are awarded one point for 5k-ing first, and one point for having a closer guess. There are two extra mechanics: 1) Tie-range: ensures insignificantly closer guesses don't win anyone any points and 2) Penalty for sending early and not 5k-ing: discourages insta-sending and keeps focus on pinpointing. We’re confident that you could make this mode even better than the community-developed addon, both for solo and team duels. We invite you to discuss it with your player base and make it official as soon as possible. We’d be happy to help in any way we can.