Point Difference Based Multipliers in Party Duels
under review
wookGG (YouTube)
Option in parties to have custom multipliers based on point difference between players, that would also be separate for each player and would stack on top of each other. Ideally also, an option to cap the multipliers. This system could prevent some unfair results. Here's an example of what it may look like: https://www.youtube.com/watch?v=lYT_bHaZOsg&t=532s (8:52-10:10)
Filip
under review
First Time Player
While the unfairness of multipliers is a major issue with duels - it is completely nonsensical to try and solve them by.... introducing just another form of multipliers!
Instead of making the game tilted towards making the later rounds unfairly more important, by having this system you instead just make the earlier rounds unfairly more important.
It is also totally unfair and completely arbitrary that a player can "earn" a significant multiplier advantage over their opponent merely by being as little as 1metre closer with a guess.
The system is also very convoluted and confusing. Even with the current multiplier format commentators at the world cup tournaments struggle to keep up and explain to the viewers what is going on and why - this system would make it even more baffling for those new to the game (and rightly so, because it makes little sense).
The solution should just be to reduce the multipliers, and reduce the starting Health as well if there's then a concern about games going on too long. Multipliers not starting until say round 6 (so they are are closer to something like sudden death in a penalty shoot-out), and starting HP of 5,000, would I think strike more of a balance between giving an opportunity for players to win fairly without multipliers, but allowing for increased tension and/or comebacks in tighter games.
RockyReef250
If you eliminate multipliers, then winning can be based directly on cumulative scoring. One way to do this while adjusting the game to not be too short or too long on average is to start at 6000 HP and take away 300 HP from each player each round in addition to whatever damage has been applied. There could be a floor of 600 HP where these extra deductions would stop happening.
RockyReef250
Consider this gameplay:
Player 1 is flawless through 7 rounds having dealt 1000 damage, 2000 damage and other smaller damages. In round 8, they receive 2000 damage x3 = 6000 damage and they lose. In the other format, they could still be winning about 2500 to 100 for example.
RockyReef250
Traditional:
Player 1 Guess Player 2 Guess Player 1 HP Player 2 HP
4500 2500 6000 4000
4500 3500 6000 3000
4500 4000 6000 2500
4500 4100 6000 2100
4500 4200 6000 1650
4500 4300 6000 1250
4500 4400 6000 1000
2500 4500 0 1000
Other:
Player 1 Guess Player 2 Guess Player 1 HP Player 2 HP
4500 2500 5700 3700
4500 3500 5400 2400
4500 4000 5100 1600
4500 4100 4800 900
4500 4200 4800 600
4500 4300 4800 400
4500 4400 4800 300
2500 4500 2800 300
4500 4000 2800 0 <-- not in the other game
Mastoblood
Please try to give this a test period at the very least. Like trying it out unranked or something as well as party feature Please