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No multipliers in competitive duels!
Henrik
March 13, 2025
Shakazaramesh
Strongly agree. The multipliers turn the whole thing into a game of luck, the winner is the player whose good rounds came on the multis. The majority of duels are decided purely by round order. It's a system under which it is extremely common for one person to play better than their opponent throughout the match and still lose due to random chance, isn't that just objectively bad game design? I don't understand how so many people seem to be OK with this, I find it really baffling.
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June 26, 2025
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mirio
I think all ranks under Champion should have it.
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May 23, 2025
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M
Max Wright
Imo... the multiplier should only apply if the closest person gets the correct country. Its annoying when someone beats you in Sweden when the correct answer was actually Finland. You get the correct country but they are closer....
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March 22, 2025
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WanderLust
Max Wright Why would it matter? A lot of places look similar near borders. The point of duels is to get as close as possible, not to get the right country. We have BR countries for that.
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April 3, 2025
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Stutri2du
Agree! The format should be the same as Weekly Comp.... No X and a cap of 7 rounds
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March 22, 2025
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タブル🥱
Stutri2du No lol it shouldn’t
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March 26, 2025
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RockyReef250
For a simple fix or at least improvement, I would suggest keeping everything as it is, except reduce the maximum damage per round to 3000 HP. The multipliers still kick in but if you take 1000 damage on 4x then instead of 4000 damage, it's 3000 damage. It's basically a singular safety net against mega-merchanting.
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March 20, 2025
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Shadow
No, no one has time for a 30 minute game. That's what would happen in high rating games when 2 good players keep guessing really close to eachother.
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March 19, 2025
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Henrik
Shadow Well, you can guess whenever you want and then your opponent has only 15 seconds left…
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March 19, 2025
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Shadow
Henrik would still be close most of the rounds
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March 19, 2025
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Henrik
I think a time limit would be a good idea. Maybe 1 minute per round.
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March 17, 2025
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Elijah Foster
Henrik The problem is that this requires either a long waiting time for the player that guesses first, or a changing countdown for the second player. For example, the timer would go from :53 to :15, which has led to many players not getting a guess in because the :53 was a lie.
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May 6, 2025
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Bird Pie (YouTube)
I think we should just make the multis increase at a lower rate
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March 17, 2025
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WanderLust
Nah, let them be. Multis incentivise players to learn smaller countries. Why would anyone bother to find the exact town in Slovakia or learn to read Bengali if the maximum number of points you could get for that was like 100-200? Multis matter!
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March 16, 2025
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Kris
WanderLust Fully agreed!
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March 19, 2025
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RockyReef250
Multis aren't necessarily the problem. I think the lack of damage limit is a problem though. Like you shouldn't receive 234523 damage for one mistake or just because your opponent rando-guessed well. I think that a 3000 max damage is a good enough reward for making a much better guess than your opponent.
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March 20, 2025
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RockyReef250
* I should say "much better guess than your opponent and/or a slightly better guess than your opponent on large multis."
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March 20, 2025
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Rob_Ee17
WanderLust If multis are the only incentive for players to learn smaller countries, that is just bad design. Gameplay lacking depth. As it is, those things still only matter if those rounds randomly occur in late rounds.
The whole issue is that players are not rewarded very much at all for amazing guesses, like knowing town names and such, in the first 4-5 rds comparatively.
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March 24, 2025
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Yinv
RockyReef250, make 5k HP. I oppose the max 3k damage - if someone manages to pinpoint a 5k, and I get 0 points, I'm ok with losing the game on 1 hit. Removing new animations would help with the game being smoother
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June 18, 2025
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Anson
booooooooo
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March 15, 2025
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Henrik
Anson Wow, what an argument…
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March 20, 2025
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