What about adding a last chance after you get more than 5000dmg so basically you cant get multi dmg and drop out instant. For example I have 5.5k and my enemy does 3.2k damage on 2x multis I wouldn't lose instant instead I'd have 1 hp left. It is frustrating to win every round to multis and then loose it because of a wild nmpz gamble round or so. Last life would be a blowout protection.