Idea of new multiplier system
complete
[KF6] Ackseeds
Most of the players would definitely agree that the multiplier system is very anti-competitive, we all experienced games where we were doing a flawless and our opponent just got luckier on a plonk Russia and win, it's just awful, and sometimes it's the other way around, we win on luck and it's not a pleasant victory
The luck in obviously inherent in geoguessr but the multipliers are drastically increasing it and I stand for a change.
Here is my proposition, if it's not implemented in competitive I would really like to have the option in custom games.
Having personal multiplier increasing when a player wins a round. If you win, you get 0.5 multiplier (or less) and your opponent none. If the next round is won by your opponent it would be 1.5x for both, but if you win the second round as well, you would get a 2x multiplier and your opponent only 1x etc...
There are two main arguments :
- Players that are clearly above for most of the rounds will snowball and get a good multiplier while comebacks are still possibles but requires more effort than just a lucky guess
- Every round will count, random plonks in Luxembourg or Andorra just because the country is useless would stop and people will really play every round, each country would matter and be worth learning
These two points will make the game more competitive and reward precise and complete players.
Filip
complete
Its an interesting idea, but for Multiplayer we do not have current plans on introducing another set of multipliers. However we have a feature request for Party where this might be interesting to add as custom options if people want to play it that way.
[KF6] Ackseeds
Filip Thank you !
I hope to see it soon in the options then !
First Time Player
While the unfairness of multipliers is a major issue with duels - it is completely nonsensical to try and solve them by.... introducing just another form of multipliers!
Instead of making the game tilted towards making the later rounds unfairly more important, by having your proposed system you instead just make the earlier rounds unfairly more important. It's just as daft as the system you are criticising!
It is also totally unfair and completely arbitrary that a player can "earn" a significant multiplier advantage over their opponent merely by being as little as 1metre closer with a guess.
The system is also very convoluted and confusing. Even with the current multiplier format commentators at the world cup tournaments struggle to keep up and explain to the viewers what is going on and why - this system would make it even more baffling for those new to the game (and rightly so, because it makes little sense).
The solution should just be to reduce the multipliers, and reduce the starting Health as well if there's then a concern about games going on too long. Multipliers not starting until say round 6 (so they are are closer to something like sudden death in a penalty shoot-out), and a starting HP of 5,000, would I think strike more of a balance between giving an opportunity for players to win fairly without multipliers, but allowing for increased tension and/or comebacks in tighter games.
[KF6] Ackseeds
First Time Player
First of all, I would love the complete removal of the multipliers, it would definitly be the best upgrade of the game. But if I'm not mistaking, the devs wants to have fast and flashy competition for the show. My goal here is to find a way to have true competitivity, considering that multipliers are kinda a necessity for the show.
Beside that, saying that with this system early rounds would be unfairly more important than the last ones is just not true haha
I don't know how you came up with this but the multiplier increase would be the same for each rounds. Actually the final rounds would still be more important because you earn multipliers + you deal more damage.
Winning multipliers when you make a better guess is not arbitrary, you are better, you snowball better that's it, a guess is never random, either you have a better hedge or you take a risk and you are rewarded (or not) but in the end, if you are better than me, statisticaly you will get fairly more multiplier. In adition, winning a round isn't about distance but about score, in most cases being 1 meter closer mean a tie in the round so no multi increase bassicaly
Saying that this system is confusing make me just think you actually misunderstood it somehow, it's very easy since you can summarize it in one phrase "For each round won in the game, the player deal 0.5x more damage to his opponent" that's it, I don't find it confusing especially when the current multiplier is written on the overlay
[KF6] Ackseeds
Update : I noticed that WookGG had the same idea, I encourage those who upvote my post to upvote his post as well https://www.geoguessr.com/support/feature-requests/p/point-difference-based-multipliers-in-party-duels